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Serious sam 1 hd
Serious sam 1 hd










serious sam 1 hd
  1. SERIOUS SAM 1 HD CODE
  2. SERIOUS SAM 1 HD PASSWORD
  3. SERIOUS SAM 1 HD LICENSE
  4. SERIOUS SAM 1 HD PROFESSIONAL

  • LightWave SDK (located in Sources/LWSkaExporter/SDK) by NewTek Inc.
  • zlib (located in Sources/Engine/zlib) by Jean-loup Gailly and Mark Adler.
  • SERIOUS SAM 1 HD CODE

    Some of the code included with the engine sources is not licensed under the GNU GPL v2:

    SERIOUS SAM 1 HD LICENSE

    Serious Engine is licensed under the GNU GPL v2 (see LICENSE file). SeriousSkaStudio has some issues with MFC windows that can prevent the main window from being displayed properly. $(SolutionDir).\Bin\Debug$(TargetName).exe`īefore starting the build process, make sure you have a "Temp" folder in your development directory. When running a selected project, make sure its project settings on Debugging is set to the right command:

    serious sam 1 hd

    You can buy the original games on Steam, as a part of a bundle with Serious Sam Revolution ( ) However if you want to open or modify levels from Serious Sam Classic: The First Encounter or The Second Encounter (including most user-made levels), you will have to copy the game's resources (.GRO files) into the engine folder. This version of the engine comes with a set of resources ( \SE1_10.GRO) that allow you to freely use the engine without any additional resources required. In case if you need IFeel support you will have to copy IFC22.dll and ImmWrapper.dll from the original game into the \Bin\ folder. IFeel support is disabled in the open source version of Serious Engine 1 due to copyright issues.

    serious sam 1 hd

    In case if you need to create new models you will have to either use editing tools from any of the original games, or write your own code for 3D object import/export. The amp11lib.dll is distributed with older versions of Serious Sam: The First Encounter.ģD Exploration support is disabled in the open source version of Serious Engine 1 due to copyright issues. If you need this feature, you will have to copy amp11lib.dll to the '\Bin' directory (and '\Bin\Debug' for MP3 support in debug mode).

  • /Tools.Win32/Libraries/DX8SDK/Include/.
  • You will also need to make sure the DirectX8 headers and libraries are located in the following folders (make the folder structure if it's not existing yet): If you need DirectX support you'll have to download DirectX8 SDK (headers & libraries) ( or ) and then enable the SE1_D3D switch for all projects in the solution (Project properties -> Configuration properties -> C/C++ -> Preprocessor -> Preprocessor definitions -> Add "SE1_D3D" for both Debug and Release builds). Optional featuresĭirectX support is disabled by default. The libraries and executables will be put into \Bin\ directory (or \Bin\Debug\ if you are using the Debug configuration). Once you've installed Visual Studio and (optionally) DirectX8 SDK, you can build the engine solution ( /Sources/All.sln).

    SERIOUS SAM 1 HD PROFESSIONAL

    To build Serious Engine 1, you'll need Visual Studio 2013 or 2015, Professional or Community edition ( ).ĭo not use spaces in the path to the solution. These have been modified to run correctly under the recent version of Windows.

  • libogg, libvorbis Third party libraries used for playing OGG-encoded ingame music (see for more information).
  • GameAgent The serverlist masterserver written in Python.
  • MakeFONT Used for generating *.fnt files.
  • LWSkaExporter Exporter for use in LightWave.
  • Depend Used to build a list of dependency files based on a list of root files.
  • DecodeReport Used to decode crash *.rpt files.
  • SERIOUS SAM 1 HD PASSWORD

    RCon Used to connect to servers using an admin password.GameGUIMP Common GUI things for game tools.EngineGUI Common GUI things for game tools.Ecc The Entity Class Compiler, a custom build tool used to compile *.es files.This is the source code for Serious Engine v.1.10, including the following projects:












    Serious sam 1 hd